=================================================04.May.2003==
  A number of rough editor md3 models for GtkRadaint
==============================================================

* Not all items and monsters are included! 
* The skinning is very rough, however these are only for the 
   editor, so who cares?


How to use them:

Unzip the contents to your quake\id1\models folder. You should 
then find a new folder called 'editor'. Within this folder is 
a file called industri.def. Move this to your quake\id1\scripts 
folder and remove (or back-up) any other .def file. My version 
contains the 'model=' information that GtkRadiant requires to 
render the md3's in the editor. (you are welcome to add these 
to your own .def file :])

In GtkRadaint, you will need to select View -> Entities as -> 
Skinned (or Skinned and Boxed).

The entities that there are md3's for should now appear in the 
camera view of GtkRadiant. The ones that having missing md3's 
will be standard 'boxes'.

Hope it helps. I will update the package as time permits.

Tigger-oN
http://industri.sourceforge.net/
